Dark Mage: Soul of the Dungeon
GAME 380 · Interactive Design and Game Development Portfolio
Tools: Unreal Engine 5.6.1, Blueprint Visual Scripting
- Built modular first-person spell system with 4 spells, elemental combo interactions, and scrollable active-spell selection
- Designed soul-drain progression — enemies drop essence that restores health and permanently scales max mana
- Implemented enemy hierarchy (BP_Enemy_Base → Skeleton, Slime) with overridable freeze, combo, and death behaviors
- Integrated Niagara VFX with manual looping component cleanup, beam targeting via User parameter, and wall amplification logic
Artificial Overthrow
GAME 465 · Interactive Design and Game Development Studio I
Tools: Unreal Engine 5, Blueprint / C#, Team Collaboration
- Designed and programmed AI drone system with autonomous movement, pathfinding, and bomber attack behaviors
- Integrated team-created art assets and VFX while balancing combat mechanics for player engagement
- Led gameplay systems design including enemy behavior patterns, difficulty tuning, and encounter pacing
Third-Person Spell Casting Game
GAME 405 · Winter 2025
Tools: Unreal Engine 5, Blueprint Visual Scripting
- Programmed complete third-person character controller, camera system, and responsive movement mechanics
- Built modular spell casting system with multiple spell types, cooldowns, targeting, and projectile physics
- Developed AI behavior for 2 enemy types using Behavior Trees with patrol, chase, and combat states
- Integrated third-party rigged characters and animations into functional combat prototype