Game development student at SCAD specializing in systems design and technical implementation. Passionate about creating engaging gameplay systems through iterative design and prototyping in Unreal Engine 5 and Unity.

Unreal Engine 5
Blueprint Visual Scripting
Unity
C#
Gameplay Systems
SCRUM
Git / Perforce
Systems Design
Prototyping
Bachelor of Fine Arts — Interactive Design and Game Development
Savannah College of Art and Design (SCAD)
2022 – 2026
Dark Mage: Soul of the Dungeon
GAME 380 · Interactive Design and Game Development Portfolio
Tools: Unreal Engine 5.6.1, Blueprint Visual Scripting
  • Built modular first-person spell system with 4 spells, elemental combo interactions, and scrollable active-spell selection
  • Designed soul-drain progression — enemies drop essence that restores health and permanently scales max mana
  • Implemented enemy hierarchy (BP_Enemy_Base → Skeleton, Slime) with overridable freeze, combo, and death behaviors
  • Integrated Niagara VFX with manual looping component cleanup, beam targeting via User parameter, and wall amplification logic
Artificial Overthrow
GAME 465 · Interactive Design and Game Development Studio I
Tools: Unreal Engine 5, Blueprint / C#, Team Collaboration
  • Designed and programmed AI drone system with autonomous movement, pathfinding, and bomber attack behaviors
  • Integrated team-created art assets and VFX while balancing combat mechanics for player engagement
  • Led gameplay systems design including enemy behavior patterns, difficulty tuning, and encounter pacing
Third-Person Spell Casting Game
GAME 405 · Winter 2025
Tools: Unreal Engine 5, Blueprint Visual Scripting
  • Programmed complete third-person character controller, camera system, and responsive movement mechanics
  • Built modular spell casting system with multiple spell types, cooldowns, targeting, and projectile physics
  • Developed AI behavior for 2 enemy types using Behavior Trees with patrol, chase, and combat states
  • Integrated third-party rigged characters and animations into functional combat prototype