// All Projects

Coming Soon on Steam · Sole Systems Designer
Artificial
Overthrow

Artificial Overthrow

Sole Systems Designer · Unreal Engine 5

First-person arcade shooter built in Blueprints as a criticism of generative AI. I built every gameplay system — enemy AI (behavior trees + state machines), weapons, the EMP, spawning, and save/persistence — and shipped the build to Steam, where it's now live as a Coming Soon title.

Interactive Design & Game Development
Modular Spell
System

Modular Spell System

Systems Designer · Unreal Engine 5.6.1

First-person mage game built in Blueprints. A modular spell component system with elemental combos, scrollable spell selection, an enemy hierarchy, and Niagara VFX integration.

Studio I · Case Study
Third-Person
Spell Casting

Third-Person Spell Casting Game

Systems Designer · Unreal Engine 5

10-week solo dungeon crawler built in Blueprints. Modular spell system, AI enemy behavior, and a full case study documenting design strengths, challenges, and key learnings.